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CASE STUDY  ·  03/11·GAMING & ENTERTAINMENT
Case Study — Usability Research for Social, Notifications & Messaging

PlayStation (Sony Interactive Entertainment)

Lab-based usability research on PlayStation's social, notifications, and messaging features — observing how active players move between console and web, where their expectations break, and what gets in the way of adoption.

PlayStation (Sony Interactive Entertainment) — Usability Research for Social, Notifications & Messaging
GAMING & ENTERTAINMENTUX RESEARCH
Product Usability Research03
Client
PlayStation (Sony Interactive Entertainment)
Industry
Gaming & Entertainment
Practice
UX Research
01  ·  THE CLIENT CHALLENGE

What we walked into.

PlayStation wanted to understand how players actually experience its social features — notifications and messaging that span both the console and the web. The open questions: do players understand the relationship between the two, where do their expectations diverge, and what stands in the way of adopting these features?

02  ·  THE NAVISCENT ENGAGEMENT

How we worked.

Team
Director of Research leading moderated sessions, with participant recruiting and project management
Location
In-lab, San Mateo, CA
Services Delivered
  • Moderated Usability Testing
  • Task-based Evaluation
  • Cross-device Experience Research
  • Gamer Participant Recruiting
  • Findings & Recommendations

Naviscent ran one-on-one, task-based usability sessions in-lab with active PS4 players — recruited as engaged gamers who play heavily and socially, across distinct player types. Sessions observed real behavior with notifications and messaging, probed the console-versus-web mental model, and surfaced where the experience met or missed player expectations.

03  ·  THE CLIENT SUCCESS

What we delivered.

PlayStation came away with a clear read on how engaged players experience its social features across console and web, where the cross-device model confuses them, and which usability barriers were holding back adoption — direction the product team could take straight into design.

Console or web — do players even know which one they're on, and does it get in their way?

PLAYSTATION (SONY INTERACTIVE ENTERTAINMENT)
EXPERIENCE REVOLUTION™

Why teams call Naviscent.

Naviscent is a leading customer-centered design & user experience research consultancy headquartered in Silicon Valley, with presence in New York City, Chicago, and Orlando. Naviscent works globally with Fortune 1000 companies, software & technology companies, and Internet retailers. Through experimental, iterative user experience research, design & development, we deliver results that are proven to delight your customers.

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